#include "stdio.h"
extern void foo(void);
typedef unsigned int mouse_coord;
extern void bar(mouse_coord x, mouse_coord y);
#include "kb.h"

typedef struct {int i; int j; int k;} thud;

thud thudder = {
		0,
		1,
		2};

typedef struct {void (*i)(void); void (*j)(void); void (*k)(void);} blat;
blat blatter = {foo, foo, foo};

keybindings kb = {
		bar,
		bar,
		bar,
		foo,
		foo,
		foo,
		foo,
		foo,
		foo,
		foo,
		foo};

